This project was made during my end of studies internship. Sergey Kapitonov was the lead designer of this project. I was in charge of the visual in-game elements.
We first created a moodboard to set the style.
Set the style
Then the lead designer had set the style by creating a first interface.
I then began to create in-game elements and bring them to life with Adobe After Effects, being consistent with the style which had been set.
I then designed an in-game HUD which engage the users with an immersive and subtile UI.
The level design was made separately, so I had to create a design which can be integrated easily.
I also helped on the animation of little UI elements like the combos multiplier.
Or the finish countdown.
I also participate to create in-game screen like the end one.